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Demo Update 1.1.0: New intro sequence. Plus other changes!
Hey, awesome! Thanks for playing the updated version and for the feedback.
I get what you're saying about not really getting a good feel for the party, considering you don't meet the other two characters until shortly after the basement dungeon. So for now, they're just kinda there in the intro and you don't see them again.
I do eventually want to get some character bios going so you can get a feel for them while the rest of the game is in development. So be on the lookout for those.
I get what you're saying about not really getting a good feel for the party, considering you don't meet the other two characters until shortly after the basement dungeon. So for now, they're just kinda there in the intro and you don't see them again.
I do eventually want to get some character bios going so you can get a feel for them while the rest of the game is in development. So be on the lookout for those.
Is RTP bad?
author=Pancaekauthor=SoozSorry pal, we don't take kindly to j0cks like you around here. Just like Luke Skywalker once said on his first day at Hogwarts, "You shall not pass." Take an arrow to the knee, silly halfling, this realm is the domain of geeks. I bet you didn't even know that the Millennium Falcon made the kessel run in less than 12 parsecs. I bet you don't even have any pop vinyls. I bet you don't even know who Batman is. That's right, I said Batman. Look him up, kid.
How much of a nerd do you have to be to recognize RTP on sight tho
Sorry to completely obliterate your reputation, but you should've thought about that before you came in here talking trash about us nerds.
Now this is podracing.
Still a better read than Ready Player One.
Have you considered being more interesting?
author=Dyluck
I've always wondered, where do those other frontpage mainstays like Lisa, Pocket Mirror, Heartache 101, Oneshot, Dreaming Mary get their endless supply of large audiences from?
Mostly Tumblr/Twitter. There's definitely a large concentration of visibility on some of these mainstays. Fan art and other fan content for these games is still made on a regular basis, so a lot of folks come to this site to find those games specifically.
EDIT: It's also very likely that people are googling the game's title and find the game page. So I wonder how many people are seeing the front page at all?
Have you considered being more interesting?
Whatchu Workin' On? Tell us!
Oh yeah, it's over yonder.
Whatchu Workin' On? Tell us!
I put out my patch for Crescent Eve, and someone at Siliconera recently wrote about the game, so that's giving me a huge boost of confidence to keep going.
Now for the task of putting all the new demo content into the main build. (I kept them separate, as a lot of the database has been restructured)
Now for the task of putting all the new demo content into the main build. (I kept them separate, as a lot of the database has been restructured)
Would you be interested in publisher services?
author=Tuomo_Lauthor=InfectionFilesWhen did I say that I would make trailers for anyone?
Not really sidetracked considering you're ignoring the fact that you can't make trailers, which is a big deal since you're asking for people to come on board with you to sell their games. While that part of the process is on them and not on you, it doesn't exactly inspire confidence for you to sell their games.
You also just have tunnel vision on questions you don't like, so that's a red flag.
What questions am I missing?
Nearly every question that was asked of you in this thread, which you either answered with something incredibly vague or cherry-picked because it worked in your favor.
Buddy, I'm worried you just got lucky with one of your games on Steam during a sale or something and you let it get to your head and are way over-estimating your business ability because of it. I really don't mean that to be apprehensive or rude, but I'm still not seeing anything in this thread that would convince people to trust you.
Is RTP bad?
author=Sooz
How much of a nerd do you have to be to recognize RTP on sight tho
Enough that a friend of mine was making a game and had all custom assets except for some pots and crates and I called him out on it. Haha help me
Would you be interested in publisher services?
I'm just seeing way too many "ifs" in your proposal and responses, and dodging questions with "I know things and have done things." It's not enough to just propose the theoretical things you COULD do, when you have no track record of successfully having done something like this previously. Who can vouch for you?
I'm going to be honest with you: Even if your intentions are good, it's coming off as very sketchy. And you DON'T want to go into something like this with people second-guessing.
EDIT: I do want to make it clear that I'm not trying to discourage you from eventually doing something like this. But please remember that these are other peoples' games we are talking about, and clients are going to want to confidently say that their game is in good hands.
I'm going to be honest with you: Even if your intentions are good, it's coming off as very sketchy. And you DON'T want to go into something like this with people second-guessing.
EDIT: I do want to make it clear that I'm not trying to discourage you from eventually doing something like this. But please remember that these are other peoples' games we are talking about, and clients are going to want to confidently say that their game is in good hands.
Would you be interested in publisher services?
author=Tuomo_LGive us some numbers. Saying you have a following tells us nothing. Prove to us that the following is substantial enough to take a risk on you.
I don't understand the question.
Well, for one, saying that you sold your game in 63 countries is not very reassuring. For all we know, each of those 63 countries could account for one purchase each.
Was your game a highly successful investment that can maintain operations as a business on a monthly basis, or did you get sudden influxes from Steam sales (the only time many small developers see their games sell at all)? Because there's a big difference.
You can say your game was successful because it the sales exceeded its budget, sure. My game did, too, but that's because my game had a very small budget. So that doesn't really tell us anything.














